When I click on an image, it changes to a different image. I achieved this by altering the source of the image upon clicking. Now, my goal is to incorporate a smooth transition between the two images after they are clicked.
I attempted to stack the two images on top of each other and adjust the opacity of the upper image upon clicking. However, I ran into difficulties changing the opacity through JavaScript, so I moved on from that approach in search of a simpler solution.
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
.slidecontainer {
width: 100%;
opacity: 0;
transition: opacity .3s cubic-bezier(.4, 0, .2, 1);
}
.slider {
-webkit-appearance: none;
width: 100px;
height: 15px;
border-radius: 5px;
background: #d3d3d3;
outline: none;
-webkit-transition: .2s;
transition: opacity .2s;
position: relative;
}
.slider::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 25px;
height: 25px;
border-radius: 50%;
background: #4CAF50;
cursor: pointer;
}
.slider::-moz-range-thumb {
width: 25px;
height: 25px;
border-radius: 50%;
background: #4CAF50;
cursor: pointer;
}
.slidecontainer:hover, img:hover + .slidecontainer {
opacity: 1;
}
</style>
<img id="Lightning" src="https://static.wixstatic.com/media/38d0c2_1f8b71c0bf644137ab295604ceaaecaa~mv2.png" height="100" width="100">
<div class="slidecontainer">
<input type="range" min="0" max="100" value="100" class="slider" id="volume">
</div>
<audio id="Thunder" loop>
<source src="http://music.wixstatic.com/preview/38d0c2_064b409cb5594774ab3c1fa24f9afa2f-128.mp3" type="audio/wav" />
</audio>
<script type="text/javascript">
function LightningChange() {
if (Lightning.src == "https://static.wixstatic.com/media/38d0c2_1f8b71c0bf644137ab295604ceaaecaa~mv2.png") {
Lightning.src = "https://static.wixstatic.com/media/38d0c2_5609c3592b894208b679ce8641031ae8~mv2.png";
} else {
Lightning.src = "https://static.wixstatic.com/media/38d0c2_1f8b71c0bf644137ab295604ceaaecaa~mv2.png";
}}
document.getElementById("Lightning").onclick = function() {
LightningChange()
var thunderAudio = document.getElementById("Thunder");
if (thunderAudio.paused) thunderAudio.play();
else thunderAudio.pause();
};
volume.addEventListener("mousemove", thunderVolume);
function thunderVolume(){
document.getElementById("Thunder").volume = document.getElementById("volume").value / 100;
}
</script>