Many discussions focus on comparing games with high levels of interaction, but my project involves a web application that manipulates objects individually. These objects can be images or text, and they can be replaced, resized, rotated, zoomed in, and deleted.
While canvas would typically be the better choice for manipulating multiple objects simultaneously, I will only be working with one object at a time in each container. Each container will contain approximately 30 objects, and I will be managing around 20 containers that can be hidden or shown based on user interaction.
The main question is whether to use Canvas or CSS3 for this project. My primary concerns are performance issues and the complexity of the application.