Seeking a way to incorporate plain text (2D or 3D) into a threeJS scene while applying CSS effects, I stumbled upon this resource. It seemed to offer the solution I was looking for. However, when I tried to apply an animate.css class (a well-known CSS animation library) to an HTML element, the position of my CSS3D Object was unexpectedly reset and flipped.
'http://jsfiddle.net/kd9Tc/4/'
Note: I believe the code example provided illustrates clearly what I am attempting to achieve - applying CSS text effects within a WebGL scene while incorporating camera movement and tweening. Initially, I experimented with THREE.TextGeometry, but encountered issues as I needed the text to be in a language other than English, which led to incorrect display results. Additionally, I have a good understanding of CSS transforms and find them easier to work with. Although I appreciate the camera movement capabilities offered by threeJS, I am uncertain if it is the most suitable tool for this task.
Thanks.