After discovering that my previous question, which can be found here, is currently not feasible due to limitations with html2canvas only taking 'snapshots', I have chosen to approach the problem differently.
The new approach involves making an object disappear when clicked, and then having multiple smaller versions of it scattered randomly across the screen. For example, let's say we have an image of a cat (cat.jpg): when clicked, it should appear as if it explodes into three smaller cat.jpg images that are tossed around the screen. Meanwhile, the original cat.jpg remains hidden.
Here is the code that now works properly:
$('#cat').click(function() {
$(this).hide();
for (var j = 1; j <= 3; j++) {
$('#content').append('<span><img class="cat" src="cat.jpg" /></span>');
}
$('#cat').css("position", "relative");
$('img.cat').each(function(i) {
var newTop = Math.floor(Math.random()*500)*((i%2)?1:-1);
var newLeft = Math.floor(Math.random()*500)*((i%2)?1:-1);
$(this).css({position: "relative",
top: 0,
left: 0
}).animate({
top: newTop,
left:newLeft
}, 1000);
});
});
Although the current code does not reduce the size of the images, once the duplication and random positioning are achieved, adjusting their size based on the loop count will be straightforward. While this solution partially works, I am open to suggestions for a better or more elegant implementation.
Edit: I have updated the code with a version that closely aligns with my desired outcome. However, I welcome any suggestions or improvements. The answer will be rewarded to anyone who presents a method that surpasses the current solution.