const canvasEle = document.getElementById('drawing-container');
const canvasPad = document.getElementById('pad');
const toolbar = document.getElementById('toolbar');
const context = canvasEle.getContext('2d');
const padContext = canvasPad.getContext('2d');
const canvasOffsetX = canvas.offsetLeft;
const canvasOffsetY = canvas.offsetTop;
canvas.width = window.innerWidth - canvasOffsetX;
canvas.height = window.innerHeight - canvasOffsetY;
let startPosition = {
x: 0,
y: 0
};
let lineCoordinates = {
x: 0,
y: 0
};
let isDrawStart = false;
const getClientOffset = (event) => {
const {
pageX,
pageY
} = event.touches ? event.touches[0] : event;
const x = pageX - canvasPad.offsetLeft;
const y = pageY - canvasPad.offsetTop;
return {
x,
y
}
}
toolbar.addEventListener('click', e => {
if (e.target.id === 'clear') {
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
});
toolbar.addEventListener('change', e => {
if(e.target.id === 'stroke') {
ctx.strokeStyle = e.target.value;
}
if(e.target.id === 'lineWidth') {
lineWidth = e.target.value;
}
});
const drawLine = (ctx) => {
if (!isDrawStart) {
return;
}
ctx.beginPath();
ctx.moveTo(startPosition.x, startPosition.y);
ctx.lineTo(lineCoordinates.x, lineCoordinates.y);
ctx.stroke();
}
const mouseDownListener = (event) => {
startPosition = getClientOffset(event);
isDrawStart = true;
}
const mouseMoveListener = (event) => {
if (!isDrawStart) return;
lineCoordinates = getClientOffset(event);
clearCanvas(padContext);
drawLine(padContext);
}
const mouseupListener = (event) => {
clearCanvas(padContext);
drawLine(context);
isDrawStart = false;
}
const clearCanvas = (ctx) => {
ctx.clearRect(0, 0, canvasEle.width, canvasEle.height);
}
canvasPad.addEventListener('mousedown', mouseDownListener);
canvasPad.addEventListener('mousemove', mouseMoveListener);
canvasPad.addEventListener('mouseup', mouseupListener);
body {
margin: 0;
padding: 0;
height: 100%;
overflow: hidden;
color: white;
}
h1 {
background: #7F7FD5;
background: -webkit-linear-gradient(to right, #91EAE4, #86A8E7, #7F7FD5);
background: linear-gradient(to right, #91EAE4, #86A8E7, #7F7FD5);
background-clip: text;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.cnv-wrapper {
height: 100%;
display: flex;
}
.pad {
height: 100%;
display: flex;
border: 4px solid #333;
}
.container {
height: 100%;
display: flex;
}
#toolbar {
display: flex;
flex-direction: column;
padding: 5px;
width: 70px;
background-color: #202020;
}
#toolbar * {
margin-bottom: 6px;
}
#toolbar label {
font-size: 12px;
}
#toolbar input {
width: 100%;
}
#toolbar button {
background-color: #1565c0;
border: none;
border-radius: 4px;
color:white;
padding: 2px;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content = "IE = edge">
<meta name = "viewport" content = "width = device - width, initial - scale = 0.1">
<link rel = "stylesheet" href = "styles.css">
<title> Pipe Illustrator </title>
</head>
<body>
<section class = "container">
<div id = "toolbar">
<h1>Draw.</h1>
<label for="stroke">Stroke</label>
<input id="stroke" name='stroke' type="color">
<label for="lineWidth">Line With</label>
<input id="lineWidth" name='lineWidth' type="number" value="5">
<button id="clear">Clear</button>
</div>
<div class = "drawing-container">
<canvas id = "drawing-container"></canvas>
</div>
<div class = "cnv-wrapper">
<canvas id = "cnv-wrapper"></canvas>
</div>
</section>
<script src = "./index.js"></script>
</body>
</html>
The task at hand is to create a straight line drawing tool that allows fixed lines to be drawn without erasing the previous ones. The provided code below meets this requirement and was shared by another user before based on a question I asked about achieving this functionality.
However, when I copy and paste the code into my Visual Studio Code editor, the output does not match what I see in jsfiddle. The canvas doesn't show up, and drawing is not possible. Am I overlooking something here?
The code snippet I have pasted here is an altered version of the original code aimed at integrating additional features such as a toolbar for selecting line color and width. Unfortunately, the implementation seems messy and conflicting due to mixing it with functions from a different project. As a coding beginner, these projects serve as learning experiences. Thanks in advance for any guidance or assistance.
const canvasEle = document.querySelector('.draw-container');
const canvasPad = document.querySelector('.pad');
const context = canvasEle.getContext('2d');
const padContext = canvasPad.getContext('2d');
let startPosition = {
x: 0,
y: 0
};
let lineCoordinates = {
x: 0,
y: 0
};
let isDrawStart = false;
const getClientOffset = (event) => {
const {
pageX,
pageY
} = event.touches ? event.touches[0] : event;
const x = pageX - canvasPad.offsetLeft;
const y = pageY - canvasPad.offsetTop;
return {
x,
y
}
}
const drawLine = (ctx) => {
if (!isDrawStart) {
return;
}
ctx.beginPath();
ctx.moveTo(startPosition.x, startPosition.y);
ctx.lineTo(lineCoordinates.x, lineCoordinates.y);
ctx.stroke();
}
const mouseDownListener = (event) => {
startPosition = getClientOffset(event);
isDrawStart = true;
}
const mouseMoveListener = (event) => {
if (!isDrawStart) return;
lineCoordinates = getClientOffset(event);
clearCanvas(padContext);
drawLine(padContext);
}
const mouseupListener = (event) => {
clearCanvas(padContext);
drawLine(context);
isDrawStart = false;
}
const clearCanvas = (ctx) => {
ctx.clearRect(0, 0, canvasEle.width, canvasEle.height);
}
canvasPad.addEventListener('mousedown', mouseDownListener);
canvasPad.addEventListener('mousemove', mouseMoveListener);
canvasPad.addEventListener('mouseup', mouseupListener);
body {
background-color: #ccc;
}
.cnv-wrapper {
position: relative;
}
.pad {
position: absolute;
top: 0px;
left: 0px;
border: 1px solid #333;
}
.draw-container {
border: 1px solid #333;
}
<div class="cnv-wrapper">
<canvas class="draw-container" width="500" height="500"></canvas>
<canvas class="pad" width="500" height="500"></canvas>
</div>