You may be wondering how to achieve this effect using only HTML and CSS, but unfortunately, it's not possible. However, there is a way to accomplish image manipulation using JS/HTML Canvas, although there are likely simpler and more widely compatible solutions available.
One approach could be to create a secondary image that can be swapped with the original. Alternatively, server-side languages like PHP offer robust image manipulation packages for more dynamic needs.
If you're committed to using JavaScript for this task, the code snippet below has been adapted from an example found at this resource.
Here's the modified code snippet:
window.onload = function(){
var imageObj = new Image();
imageObj.onload = function(){
drawImage(this);
};
imageObj.src = "darth-vader.jpg";
};
function drawImage(imageObj){
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
var destX = 69; // Update these values to adjust image position
var destY = 50;
context.drawImage(imageObj, destX, destY);
var imageData = context.getImageData(0, 0, canvas.width, canvas.height);
var data = imageData.data;
for (var i = 0, n = data.length; i < n; i += 4) {
if(data[i] == 0 && data[i+1] == 0 && data[i+2] ==0){
// condition checks if pixel color is black (R=0, G=0, B=0)
// Switch color to white
data[i] = 255; // Red
data[i+1] = 255; // Green
data[i+2] = 255; // Blue
}
// Note: i+3 corresponds to alpha channel (transparency)
}
// Overwrite original image with modified version
context.putImageData(imageData, 0, 0);
}