Using Three.js to showcase a <div> positioned above a canvas featuring a dynamic skybox

The process I used to create a skybox on a Three.js canvas is as follows:

var urls = [
  'pos-x.jpg',
  'neg-x.jpg',
  'pos-y.jpg',
  'neg-y.jpg',
  'pos-z.jpg',
  'neg-z.jpg'
]
window.cubemap = THREE.ImageUtils.loadTextureCube(urls);
cubemap.format = THREE.RGBFormat;
window.shader = THREE.ShaderLib['cube']; 
shader.uniforms['tCube'].value = cubemap; 

window.skyBoxMaterial = new THREE.ShaderMaterial( {
  fragmentShader: shader.fragmentShader,
  vertexShader: shader.vertexShader,
  uniforms: shader.uniforms,
  depthWrite: false,
  side: THREE.BackSide
});

window.skybox = new THREE.Mesh(
  new THREE.BoxGeometry(1000, 1000, 1000),
  skyBoxMaterial
);

skybox.position.set(0, 0, 0);

scene.add(skybox);

After setting up the skybox, I encountered an issue where any 'div' element I tried to add above the canvas was hidden behind the skybox regardless of the z-index I assigned. Interestingly, they showed up when the skybox was not added. Does anyone have insights into why this happens and how it can be resolved?

Answer №1

After placing the divs following the Three.js canvas element in the HTML body, everything started functioning properly.

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