The HTML image and additional elements adjust their size based on the width of the page

I am currently working on developing an HTML5, CSS3, and JavaScript based game. I really want everything in the game to be resizable, including text, fonts, and images, adjusting according to the width and height of the screen. For text and font, I have discovered that using 'em' instead of 'px' allows for relative scaling based on the body font size. Now my question is, how can I achieve this same scalability for images and other elements?

<div id="titlediv" style="text-align: center; position: relative; height: 20%;
    width: 90%; margin: 0px auto; padding: 40px 0px 40px 5px; margin-top: 0%;">
        <p style="font-family: 'Arial'; font-size: 400%;">
            Quiz Game
        </p>
        <br />
        <p style="font-family: 'Arial Rounded MT Bold'; font-size: 150%;">
            The definitive place for games
        </p>
</div>

So far, this code snippet pertains to the game title, with the remaining code following a similar format.

Answer №1

Try using percentage values for width and height in your CSS instead of pixels.

img.thumbnail {
  width: 25%
  height: 25%;
  /* Add any other styles here */
}

Answer №2

To ensure proper layout, it is important to set all the dimensions of divs.images in either % or em units. For example:

<div class="gallery">
  <img src ="url" />
  <img src ="url" />
  <img src ="url" />
  <img src ="url" />
</div>

CSS:

.gallery{width:100%}
.gallery img{width:20%; display:inline; margin:5% 2.5%}

It is crucial to ensure that the total width of the images inside the gallery div always adds up to 100%, including padding and margin. Failure to do so may cause distortion in the layout.

Answer №3

To enhance the design, consider incorporating position and float properties along with setting the width and height for img.thumbnail { width: x% height: y%; position:relative; /* Additional styling can be applied here */ }

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