To simplify what you need, follow these steps:
.image{
animation: spin 1.2s linear infinite;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
Begin by selecting the image and applying the animation with a chosen name (such as 'spin' for rotation). The duration can be in milliseconds, for example: 500ms
or 1200ms
.
Next, define the animation using @keyframes animationName
, setting attributes as percentages or using 'from' and 'to' keywords:
@keyframes spin {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
Using percentages allows for more customization options compared to 'from' and 'to', enabling a variety of animations.
I hope this explanation helps, and feel free to ask for further clarification if needed.