I have a unique situation where I have two canvases stacked on top of each other. My goal is to dynamically load images into these canvases and adjust their size to fit the image dimensions.
The issue I am facing is that once the images are loaded and the canvases resize themselves, they end up overlapping all other HTML elements below them.
Here is a simple example:
loadimage.onclick = function(e) {
//load image1
var img1 = new Image();
img1.onload = function() {
var canvas = document.getElementById("canvas1");
var ctx = canvas.getContext("2d");
//resize canvas1
canvas.width = this.naturalWidth;
canvas.height = this.naturalHeight;
ctx.drawImage(this, 0, 0);
};
img1.src = "https://via.placeholder.com/250/0000FF/808080/";
//load image2
var img2 = new Image();
img2.onload = function() {
var canvas = document.getElementById("canvas2");
var ctx = canvas.getContext("2d");
//resize canvas1
canvas.width = this.naturalWidth;
canvas.height = this.naturalHeight;
ctx.drawImage(this, 75, 75);
};
img2.src = "https://via.placeholder.com/50/00FF00/808080/";
}
<div id="container" style="position: relative; width: 200px; height: 100px;">
<canvas id="canvas1" width="200" height="100" style="position: absolute; left: 0; top: 0; z-index: 0; border: 1px solid #000;"></canvas>
<canvas id="canvas2" width="200" height="100" style="position: absolute; left: 0; top: 0; z-index: 1; border: 1px solid #000;"></canvas>
</div>
<button id="loadimage" type="button">Load Content</button>
Upon clicking the "Load Content" button, it seems like the button fails to move down as expected.
I attempted to adjust the width and height properties of the "container" div but did not see any change in behavior.
What could I be overlooking here?