Is it possible to turn off GPU rasterization for a particular SVG element in Google Chrome?

There is a peculiar issue with the SVG graphic displayed on my webpage. On some computers, the complex linearGradient filling a Rect does not display all the Stops correctly, while on other computers it appears fine.

I discovered that if I disable "GPU rasterization" in Chrome by going to chrome://flags, the gradient renders correctly on all tested computers.

Is there a way through HTML/CSS/Javascript to compel Chrome to render the SVG without GPU rasterization so it displays accurately for all users?

Here's an image showing the incorrectly displayed gradient with GPU rasterization enabled (or set to default) in Chrome

This image depicts the correct gradient with GPU rasterization disabled in Chrome

You can also view the example gradient in this Fiddle: https://jsfiddle.net/dynoben/6v7fLq5a/8/

<svg width="500" height="200">
  <defs>
    <linearGradient id="gradient"></linearGradient>
  </defs>
  <rect width="500" height="200" style="fill:url('#gradient')"></rect>
</svg>
<script>
d3.select('#gradient').selectAll('stop').remove();
var stopCount = 200;
d3.select('#gradient').selectAll('stop')
 .data(d3.range(0,stopCount,1)).enter()
 .append('stop').each(function(d,i){
   var item = d3.select(this);
   item.attr('stop-color', i%2==0 ? '#000000' : '#ffffff');
   item.attr('offset', 100*i/stopCount+'%');
});
</script>

This problem seems to be specific to Chrome.

Update: It has been identified as a known issue with Chrome (https://bugs.chromium.org/p/chromium/issues/detail?id=892711&desc=5). As a workaround, I have replaced the linearGradient with a pattern (using rects to simulate gradient stops), which is then applied as the Fill for the path element as before.

Answer №1

Is it possible that enabling hardware acceleration would resolve the issue at hand?

It seems like there may be a problem with the CPU handling rasterization tasks instead of letting the GPU take over for better performance. According to some reports on GPU Rasterization issues, this could be a result of inadequate hardware acceleration.

You can enforce hardware acceleration for an element using CSS

.element {
  transform: translateZ(0);
}

I'm slightly puzzled about the suggestion to disable it since gpu-rasterization on desktop is still considered as a flagged feature that needs to be activated. For mobile concerns, adjustments may need to be made to the <meta name="viewport"> tag in the HTML file. Refer to the documentation.

If you are able to consistently reproduce the issue, it could indicate a potential bug that ought to be reported to the Chromium team.

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