In the world of CSS, working with regular images is usually straightforward - setting the width to 50px will display them perfectly on both desktop and mobile devices without any issues as long as the image quality is good.
However, when it comes to using CSS sprites and manipulating the background positioning with a clever trick, maintaining that same 50px width can result in a blurry image due to scaling factors.
It's a known practice to use a larger spritesheet image to overcome this blurriness issue. But then comes the challenge of deciding what value to set for the width property, as simply keeping it at 50px might lead to unexpected outcomes like a larger than intended image size. This dilemma arises especially because elements with a width of 50px are usually handled well by mobile devices automatically.
.item {
background: url(/sprites.png) 0px 0px;
width: 50px;
...
}
Have you encountered this problem before, and if so, how did you approach solving it?