I've been trying to follow a beginner's tutorial on three.js from this link, but I'm encountering an issue in part 2 where nothing seems to render on my webpage. Despite checking out other guides, I can't seem to solve the problem.
I used the npm install three --save command and here is the code snippet:
<!DOCTYPE html>
<html lang=βenβ>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>My First three.js Project</title>
<link rel="stylesheet" href="./css/style.css">
</head>
<body>
<script type="module" src="./js/app.js"></script>
</body>
</html>
import * as THREE from '../node_modules/three/build/three.module.js';
import { TrackballControls } from '../node_modules/three/examples/jsm/controls/TrackballControls.js';
// Scene
const scene = new THREE.Scene();
// Camera
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.6, 1200);
camera.position.z = 5;
// Renderer
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setClearColor("#233143");
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Make Canvas Responsive
window.addEventListener('resize', () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
})
// Create Box
const boxGeometry = new THREE.BoxGeometry(2, 2, 2);
const boxMaterial = new THREE.MeshLambertMaterial({ color: 0xFFFFFF });
const boxMesh = new THREE.Mesh(boxGeometry,
boxMaterial);
boxMesh.rotation.set(40, 0, 40);
scene.add(boxMesh);
const rendering = function () {
requestAnimationFrame(rendering);
// Constantly rotate box
scene.rotation.z -= 0.005;
scene.rotation.x -= 0.01;
renderer.render(scene, camera);
}
rendering();
body {
margin: 0px;
height: 100vh;
}
canvas {
display: block;
}
I sense that something is amiss, but what could it be?