What is the best way to synchronize the scale of images with the tempo of a song?

I just started learning CSS, JS, and HTML and I have a question about scaling an image based on a song. Despite searching through YouTube and various forums, I still haven't found a solution. Any help would be greatly appreciated :)

Here is the HTML code:

<div class="animated testTransition">
    <div class="watermark">
        <img class="top" onclick="watermarkClick()" href="" src="media/webicon.png" height="70" width="70" alt="unsupported">
    </div>
</div>

And here is the CSS code:

.watermark {
    margin-left: 1450px;
    margin-top: 665px; 
    -webkit-transition: all 1s ease;
    -moz-webkit-transition: all 1s ease ;
    -ms-webkit-transition: all 1s ease ;
    -o-webkit-transition: all 1s ease ;
    transition: all 1s ease ;
}

.watermark:hover {
    margin-left: 1450px;
    margin-top: 665px;
    position: relative;
    transform: scale(1.1,1.1);
    transition: all .5s;
    cursor: pointer;
    animation: pulse;
    animation-delay: 0.1s;
}

Currently, I do not have any JavaScript, except for opening a link.

Answer №1

As far as I know, playing embedded content like sound directly on the browser's interpreter is not currently possible. Instead, external player libraries are used to handle playback. Therefore, in my opinion, this cannot be achieved.

On the other hand, you could potentially create a simulation by generating random values based on the status of the embedded controller (such as whether it is playing, paused, or stopped). This could involve triggering functions like onplay(), onpause(), or onstop() to mimic the behavior of playing audio through the browser.

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