What is the best method to disable default inline styles applied by Three.js on canvas element for webpage background?

After successfully creating a scene with three.js, I encountered an issue trying to use it as the background for my page. Unfortunately, I am unable to get the canvas element to move without cutting off half of my page.

I have meticulously removed all CSS code to eliminate any potential conflicts. It appears that three.js has some sort of auto styling happening inline on the canvas element, which I am struggling to override.

I have inspected the devtools, the only place where I can see the auto styling being applied

I have attempted using !important for the properties I was trying to override, as well as styling the element inline myself. Additionally, I have exhausted all options in a separate stylesheet. I even went as far as moving all of my three.js code into its own file in an attempt to try something different.

Answer №1

In order to manipulate the three.js canvas, CSS alone won't cut it. You must utilize

WebGLRenderer.setSize( width, height )
to control it.

The reason for this is that the renderer needs to inform the GPU about the size of the render target canvas. Without this crucial information, the GPU cannot properly adjust the rendered data to fit the output buffer, leading to unexpected outcomes.

Additionally, you should update the aspect ratio of your camera. Set PerspectiveCamera.aspect to width / height of the canvas, then call

PerspectiveCamera.updateProjectionMatrix()
. For an OrthographicCamera, adjust the top, right, bottom, and left properties to match the new aspect ratio, followed by calling
OrthographicCamera.updateProjectionMatrix()
.

Usually, these steps are included in a resize handler. Check out any of the three.js examples to see this in action. Here's an example code snippet.

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