My anime experiences glitches as the black container crosses the red, causing a decrease in duration. Is there a way to fix this glitch?
I attempted to delay the changes until the red path is completed, but the glitches persist.
delayInAnimeSub = ourVillanAnimeDuration * (ourVillanFigXValue / window.innerWidth)
animeDelayAmount = Math.abs(delayInAnimeSub.toFixed(2) - 0.2).toFixed(2);
I calculated the remaining distance of the red from the left side and determined the duration needed to cover that distance before adding it to the delay. However, the glitches still occur.
Below is the explanation of what happens:
- The black box represents the hero controlled by
space
(to jump),<
(to move left),>
(to move right).- The red box represents the villain(demon) with an animation moving from right to left with a specific duration.
- When the hero passes the red box, the red box speeds up by reducing the animation duration, leading to glitches where it starts from unexpected places.
- I tried delaying the change in animation duration until the red box clears the screen, but it did not solve the issue.
let ourHeroFig = document.getElementById("ourHero");
let ourVillanFig = document.getElementById("obstacleBar");
let gameScoreDigits = document.getElementById("gameScoreDigits");
let valueXCoordinate = "";
let obstacleBarCrossed = true;
document.body.addEventListener('keydown', function(e) {
let ourHeroFigXValue = parseInt(getComputedStyle(ourHeroFig).getPropertyValue('left'));
let ourHeroFigYValue = parseInt(getComputedStyle(ourHeroFig).getPropertyValue('bottom'));
if (e.code === "ArrowRight") {
valueXCoordinate = ourHeroFigXValue + 100;
} else if (e.code === "KeyA" || e.code === "ArrowLeft") {
if (ourHeroFigXValue > ourHeroFig.offsetWidth + 90) {
valueXCoordinate = ourHeroFigXValue - 100;
} else {
valueXCoordinate = 0;
}
} else if (e.code === "Space") {
ourHeroFig.classList.add("animateHero");
setTimeout(function() {
ourHeroFig.classList.remove("animateHero");
}, 700)
}
changePosition();
})
function changePosition() {
ourHeroFig.style.left = valueXCoordinate + 'px'
}
let delayInAnimeSub = ""
setInterval(
function() {
let ourHeroFigXValue = parseInt(getComputedStyle(ourHeroFig).getPropertyValue('left'));
let ourHeroFigYValue = parseInt(getComputedStyle(ourHeroFig).getPropertyValue('bottom'));
let ourVillanFigXValue = parseInt(getComputedStyle(ourVillanFig).getPropertyValue('left'));
let ourVillanFigYValue = parseInt(getComputedStyle(ourVillanFig).getPropertyValue('bottom'));
let gameOverValueX = Math.abs(ourVillanFigXValue - ourHeroFigXValue);
let gameOverValueY = Math.abs(ourVillanFigYValue - ourHeroFigYValue);
if (gameOverValueX < ourVillanFig.offsetWidth && gameOverValueY < ourVillanFig.offsetHeight) {
console.log("yes touched");
ourVillanFig.classList.remove("animateVillan");
obstacleBarCrossed = false;
} else if (obstacleBarCrossed && gameOverValueX < ourVillanFig.offsetWidth) {
ourVillanAnimeDuration = parseFloat(getComputedStyle(ourVillanFig).getPropertyValue('animation-duration'));
delayInAnimeSub = ourVillanAnimeDuration * (ourVillanFigXValue / window.innerWidth)
animeDelayAmount = Math.abs(delayInAnimeSub.toFixed(2) - 0.2).toFixed(2);
console.log(animeDelayAmount, ourVillanAnimeDuration, ourVillanFigXValue)
if (ourVillanAnimeDuration <= 2) {
ourVillanAnimeDuration = 2
}
setTimeout(() => {
ourVillanFig.style.animationDuration = ourVillanAnimeDuration - 0.1 + "s";
}, animeDelayAmount);
}
// console.log(gameOverValueX,gameOverValueY)
}, 10);
#ourHero {
width: 20px;
height: 100px;
background-color: black;
position: fixed;
bottom: 0;
left: 0;
transition: 0.1s;
}
.animateHero {
animation: animateHero 0.7s linear;
}
@keyframes animateHero {
0% {
bottom: 0;
}
50% {
bottom: 350px;
}
100% {
bottom: 0;
}
}
#obstacleBar {
width: 20px;
height: 100px;
background-color: red;
position: fixed;
bottom: 0;
left: 50vw;
}
.animateVillan {
animation: animateVillan 5s linear infinite;
}
@keyframes animateVillan {
0% {
left: 110vw;
}
100% {
left: 0;
}
}
<div id="ourHero"></div>
<div id="obstacleBar" class="animateVillan"></div>
Your assistance is greatly appreciated. Thank you!