I want to add a unique effect to my site inspired by the AnimatedHeaderBackgrounds demo available at this link.
My twist on this effect involves using upward-moving triangles instead of circles. I've explored various resources, including Stack Overflow, but haven't quite achieved the desired result.
(function() {
var width, height, largeHeader, canvas, ctx, triangles, target, animateHeader = true;
var colors = ['72,35,68', '43,81,102', '66,152,103', '250,178,67', '224,33,48'];
// Main
initHeader();
addListeners();
function initHeader() {
width = window.innerWidth;
height = window.innerHeight;
target = {x: 0, y: height};
largeHeader = document.getElementById('large-header');
largeHeader.style.height = height+'px';
canvas = document.getElementById('demo-canvas');
canvas.width = width;
canvas.height = height;
ctx = canvas.getContext('2d');
// create particles
triangles = [];
for(var x = 0; x < width*0.5; x++) {
var c = new Triangle();
triangles.push(c);
}
animate();
}
// Event handling
function addListeners() {
window.addEventListener('scroll', scrollCheck);
window.addEventListener('resize', resize);
}
function scrollCheck() {
if(document.body.scrollTop > height) animateHeader = false;
else animateHeader = true;
}
function resize() {
width = window.innerWidth;
height = window.innerHeight;
largeHeader.style.height = height+'px';
canvas.width = width;
canvas.height = height;
}
function animate() {
if(animateHeader) {
ctx.clearRect(0,0,width,height);
for(var i in triangles) {
triangles[i].draw();
}
}
requestAnimationFrame(animate);
}
// Canvas manipulation
function Triangle() {
var _this = this;
// constructor
(function() {
_this.coords = [{},{},{}];
_this.pos = {};
init();
})();
function init() {
_this.pos.x = Math.random()*width;
_this.pos.y = height+Math.random()*100;
_this.alpha = 0.1+Math.random()*0.3;
_this.scale = 0.1+Math.random()*0.3;
_this.velocity = Math.random();
}
this.draw = function() {
if(_this.alpha >= 0.005){
_this.alpha -= 0.005;
} else {
_this.alpha = 0;
}
ctx.beginPath();
ctx.moveTo(_this.coords[0].x+_this.pos.x, _this.coords[0].y+_this.pos.y);
ctx.lineTo(_this.coords[1].x+_this.pos.x, _this.coords[1].y+_this.pos.y);
ctx.lineTo(_this.coords[2].x+_this.pos.x, _this.coords[2].y+_this.pos.y);
ctx.closePath();
ctx.fillStyle = 'rgba('+_this.color+','+ _this.alpha+')';
ctx.fill();
};
this.init = init;
}
})();
For more insights, I referred to a relevant Stack Overflow thread on creating equilateral triangles within a canvas, accessible here. Here's the complete code snippet:
(function() {
var width, height, largeHeader, canvas, ctx, circles, target, animateHeader = true;
// Main
initHeader();
addListeners();
function initHeader() {
width = window.innerWidth;
height = window.innerHeight;
target = {x: 0, y: height};
largeHeader = document.getElementById('large-header');
largeHeader.style.height = height+'px';
canvas = document.getElementById('demo-canvas');
canvas.width = width;
canvas.height = height;
ctx = canvas.getContext('2d');
// create particles
circles = [];
for(var x = 0; x < width*0.5; x++) {
var c = new Circle();
circles.push(c);
}
animate();
}
// Event handling
function addListeners() {
window.addEventListener('scroll', scrollCheck);
window.addEventListener('resize', resize);
}
function scrollCheck() {
if(document.body.scrollTop > height) animateHeader = false;
else animateHeader = true;
}
function resize() {
width = window.innerWidth;
height = window.innerHeight;
largeHeader.style.height = height+'px';
canvas.width = width;
canvas.height = height;
}
function animate() {
if(animateHeader) {
ctx.clearRect(0,0,width,height);
for(var i in circles) {
circles[i].draw();
}
}
requestAnimationFrame(animate);
}
// Canvas manipulation
function Circle() {
var _this = this;
// constructor
(function() {
_this.pos = {};
init();
console.log(_this);
})();
function init() {
_this.pos.x = Math.random()*width;
_this.pos.y = height+Math.random()*100;
_this.alpha = 0.1+Math.random()*0.3;
_this.scale = 0.1+Math.random()*0.3;
_this.velocity = Math.random();
}
this.draw = function() {
if(_this.alpha <= 0) {
init();
}
_this.pos.y -= _this.velocity;
_this.alpha -= 0.0005;
ctx.beginPath();
ctx.arc(_this.pos.x, _this.pos.y, _this.scale*10, 0, 2 * Math.PI, false);
ctx.fillStyle = 'rgba(255,255,255,'+ _this.alpha+')';
ctx.fill();
};
}
})();
If you have a solution in mind, your input would be greatly appreciated! Thank you in advance :)