Unable to create a flawless circle using Canvas

No matter how hard I try, drawing a perfect circle seems impossible for me. Every time I attempt it, all I manage to create is an ellipse. Check out this code snippet I put together as an example:

function canvasClicked(number) {
  var c = "canvas" + number;
  var canvas = document.getElementById(c);
  var context = canvas.getContext("2d");
  var centerX = 150;
  var centerY = 75;

  context.beginPath();
  context.arc(centerX, centerY, 70, 0, Math.PI * 2);
  context.lineWidth = 10;
  context.strokeStyle = "red";
  context.stroke();
}
#canvas1 {
  width: 200px;
  height: 200px;
  border: 1px solid black;
}
       
<canvas id="canvas1" onclick="canvasClicked(1)"></canvas>

Despite my efforts to figure out why this is happening, I can't seem to pinpoint the exact cause. The common suggestion is to set centerX and centerY to element.width / 2 and element.height / 2 respectively, but doing so only results in an even more distorted shape, pushing the ellipse further away from the center of the canvas.

Answer №1

The issue at hand is as follows:

#canvas1 {
  width: 200px;
  height: 200px;
  border: 1px solid black;
}

When implementing this code snippet:

<canvas id="canvas1" onclick="canvasClicked(1)"></canvas>

or to be more precise: The visible CSS dimensions do not align with the actual canvas dimensions. This occurs because the attributes are not set within the element itself:

<canvas id="canvas1" onclick="canvasClicked(1)" width="200" height="200"></canvas>

This results in the canvas defaulting to a size of 300x150px.

Demo: http://jsbin.com/geralevi/1/


For more information, please visit: https://developer.mozilla.org/en-US/docs/Web/Guide/HTML/Canvas_tutorial/Basic_usage

Note: To prevent distorted renderings, explicitly specify your width and height attributes within the canvas element, rather than using CSS.

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