Hey there, I've encountered an issue with a custom cursor code. The cursor is designed to be a ball/circle that grows or scales when hovering over a link. However, despite having the function in the code below, it doesn't seem to be working properly. Can anyone pinpoint what might be causing this? Your help would be greatly appreciated. Unfortunately, I'm unable to provide a code snippet here, but you can find the original code on Codepen: https://codepen.io/clementGir/pen/RQqvQx
<div class="cursor">
<div class="cursor__ball cursor__ball--big ">
<svg height="30" width="30">
<circle cx="15" cy="15" r="12" stroke-width="0"></circle>
</svg>
</div>
<div class="cursor__ball cursor__ball--small">
<svg height="10" width="10">
<circle cx="5" cy="5" r="4" stroke-width="0"></circle>
</svg>
</div>
</div>
<style>
body .cursor {
pointer-events: none;
}
body .cursor__ball {
position: fixed;
top: 0;
left: 0;
mix-blend-mode: difference;
z-index: 1000;
}
body .cursor__ball circle {
fill: #f7f8fa;
}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.20.3/TweenMax.min.js"></script>
<script>
const $bigBall = document.querySelector('.cursor__ball--big');
const $smallBall = document.querySelector('.cursor__ball--small');
const $hoverables = document.querySelectorAll('a');
// Listeners
document.body.addEventListener('mousemove', onMouseMove);
for (let i = 0; i < $hoverables.length; i++) {
if (window.CP.shouldStopExecution(0)) break;
$hoverables[i].addEventListener('mouseenter', onMouseHover);
$hoverables[i].addEventListener('mouseleave', onMouseHoverOut);
}
// Move the cursor
window.CP.exitedLoop(0); function onMouseMove(e) {
TweenMax.to($bigBall, .4, {
x: e.clientX - 15,
y: e.clientY - 15
});
TweenMax.to($smallBall, .1, {
x: e.clientX - 5,
y: e.clientY - 7
});
}
// Hover an element
function onMouseHover() {
TweenMax.to($bigBall, .3, {
scale: 4
});
}
function onMouseHoverOut() {
TweenMax.to($bigBall, .3, {
scale: 1
});
}
</script>