Is there a way to overlay a 'secret' grid on top of a canvas that features a background image?

I am currently working on developing an HTML/JS turn-based game, where I have implemented a canvas element using JavaScript. The canvas has a repeated background image to resemble a 10x10 squared board. However, I want to overlay a grid on top of it so that each square can be clickable for characters to move and for squares to light up upon hover.

Could someone please suggest the simplest way to achieve this?

Thank you in advance.

Below is the code snippet that I used to create the canvas in JavaScript:

const myGameArea = {
    canvas: document.createElement("canvas"),
    start: function() {
        this.canvas.width = 480;
        this.canvas.height = 480;
        this.canvas.style.cursor = "default"; 
        this.context = this.canvas.getContext("2d");
        document.body.append(this.canvas, document.body.childNodes[0]);
        this.frameNo = 0;
        this.interval = setInterval(updateGameArea, 20);
        window.addEventListener('onclick()', function(e) {
            myGameArea.x = e.pageX;
            myGameArea.y = e.pageY;
        });

Answer №1

To create a grid on an image, you have the option of either creating an image with the grid overlaid or using the lineTo method to draw lines directly on the grid. You can repeat this process to generate the entire grid.

let canvas = <link to canvas>;
let context = canvas.getContext('2d');
let gridSize = 10;
let canvasSize = {
    width:400;
    height:400;
}
for(let i=0;i<canvasSize.height;i+=gridSize){
    context.beginPath();
    context.moveTo(i,0);
    context.lineTo(i,canvasSize.height);
    context.strokeStyle = "#222222";
    context.stroke();
}

for(let i=0;i<canvasSize.width;i+=gridSize){
    context.beginPath();
    context.moveTo(0,i);
    context.lineTo(canvasSize.width,i);
    context.strokeStyle = "#222222";
    context.stroke();
}

If you need further guidance, I suggest exploring the resources available at . It's a valuable source for mastering canvas manipulations.

Answer №2

To create a grid overlay that allows your game to determine which grid cell was clicked, you can generate separate DOM elements for each cell aligned with the grid dimensions. Using CSS, define styling rules for each grid cell and use the ":hover" selector for hover effects:

/* Styling for each tile in grid with absolute 
position against relative wrapper */
.gameAreaWrapper a {
  display: block;
  position: absolute;
  width: 10%;
  height: 10%;
}

/* Hover effect to highlight cell on mouseover */
.gameAreaWrapper a:hover {
  background: rgba(255, 255, 0, 0.5);
}

A JavaScript function with nested loops can then be used to populate cells for a 10x10 grid like this:

function generateGameBoardSquares(wrapper) {

  for (let x = 0; x < 10; x++) {
    for (let y = 0; y < 10; y++) {

      const cell = document.createElement("a");
      cell.style.left = `${x * 10}%`;
      cell.style.top = `${y * 10}%`;

      wrapper.append(cell);
    }
  }
}

Below is a complete demo showcasing these concepts:

/* Helper function to generate square grid within a given wrapper */
function generateGameBoardSquares(wrapper) {

  function onClick(x, y) {
    alert(`You clicked ${x}, ${y}`);
  }

  for (let x = 0; x < 10; x++) {
    for (let y = 0; y < 10; y++) {

      const tile = document.createElement("a");
      tile.style.left = `${x * 10}%`;
      tile.style.top = `${y * 10}%`;
      tile.addEventListener("click", () => onClick(x, y));

      wrapper.append(tile);
    }
  }
}

var myGameArea = {
  canvas: document.createElement("canvas"),
  start: function() {
    this.canvas.width = 480;
    this.canvas.height = 480;
    this.canvas.style.cursor = "default";
    this.context = this.canvas.getContext("2d");

    const gameAreaWrapper = document.querySelector(".gameAreaWrapper");
    gameAreaWrapper.append(this.canvas);

    gameAreaWrapper.style.width = `${this.canvas.width}px`;
    gameAreaWrapper.style.height = `${this.canvas.height}px`;

    generateGameBoardSquares(gameAreaWrapper);

    this.frameNo = 0;

    window.addEventListener('click', function(e) {
      myGameArea.x = e.pageX;
      myGameArea.y = e.pageY;
    })
  }
}

myGameArea.start()
/* Highlight grid boundary */
canvas {
  background: rgba(255, 0, 0, 0.1);
}

/* Wrapper style for positioning grid cells */
.gameAreaWrapper {
  position: relative;
}

/* Styling for each grid cell with absolute positioning */
.gameAreaWrapper a {
  display: block;
  position: absolute;
  width: 10%;
  height: 10%;
}

/* Hover effect for grid cells */
.gameAreaWrapper a:hover {
  background: rgba(255, 255, 0, 0.5);
}
<div class="gameAreaWrapper">
  <!--
  Canvas and grid populated by script
  <canvas />
-->
</div>

I hope this explanation helps!

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