How can I adjust the size of the renderer in Three.js to fit the screen?

Encountering issues with the code snippet below:

        //WebGL renderer
        renderer = new THREE.WebGLRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight); //TODO: set optimal size   
        document.body.appendChild(renderer.domElement);

In the top left corner, there is an unwanted thin white border:

https://i.sstatic.net/AXIjr.png

At the bottom right corner, scroll elements appear (indicating that

window.innerWidth, window.innerHeight
may be greater than the initial view):

https://i.sstatic.net/Ztqz2.png

Is there a way to determine the width and height values for renderer.setSize to ensure all visible content fits inside the window? Alternatively, are there alternative solutions to resolve these issues?

Answer №1

The extra space on the top and left side is likely caused by default margins in the body element. As for the scrollbars, it seems that the canvas element is behaving unexpectedly like an inline element.

Try adding this CSS to resolve the issue:

body {
  margin: 0;
  overflow: hidden;
}
canvas {
  display: block;
}

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