I am facing an issue with adding a background to a scene using a PNG image of 2k resolution. The background appears correctly sized on PC, but on mobile devices, it looks disproportionated. Here is the code snippet I am using:
var texture = THREE.ImageUtils.loadTexture('img/texture.png');
To set the texture as the background of the scene, I simply do this:
scene = new THREE.Scene();
scene.background = texture;
I have come across suggestions to create a separate scene for the background, but I am looking for a simpler solution. Is there a better way to address this issue?
(Please excuse any errors in my English)