Employing HTML5/CSS3 for classic image animation through traditional Sprite animation techniques

Currently, I am exploring the use of a sprite sheet for animation purposes. Rather than using canvas, I have opted for the HTML5/CSS3 method of displaying images on the screen. However, I have encountered a potential obstacle at the start of this process.

Here is an example of a sprite sheet (please excuse the crude programmer art):

Each frame is identified with coordinates such as frame 1 (<0,0><64,64>), frame 2 is (<64,0><128,64>), and so on.

To display my images, I am creating a new image element and then using innerHTML to represent my images. For instance, in pseudo-code:

var image = document.createElement('image.jpg');
var render = get <div id='RenderSpace'>

render.innerHTML = <div xpos ypos framexy1(e.g 0,0) image>

My dilemma lies in how to specify the specific region of the image that I want to 'clip' from the sprite sheet. It seems like this should be a straightforward process, but all the information I have found so far involves using a clip mask, which is not what I am looking for. I simply want to define a rectangle that 'cuts-out' the image from the sprite sheet and then specify another rectangle that determines where I want to 'paste' it on the screen.

Answer №1

Well, this might seem like a bit of a shortcut... The function will actually run every 250 milliseconds and increase the value of the "animStep" variable...

You can then use this in relation to the background-position property of your element...

Take a look at this example (using jQuery): http://jsfiddle.net/neuroflux/mjxQW/

var animStep = 0;
var bgX = 0;

function checkAnimStep() {

    //UPDATE THE BACKGROUND-POSITION HERE

    //*********

    switch(animStep) {
        case 0:
            bgX = 64;
            animStep++;
            break;
        case 1:
            bgX = 128;
            animStep = 0;
            break;
        case 2:
            bgX = 128;
            animStep++;
            break;
        case 3:
            bgX = 256;
            animStep++;
            break;
        case 4:
            bgX = 128;
            animStep++;
            break;
        case 5:
            bgX = 64;
            animStep = 0;
            break;
        default:
            break;
    }
}

$(document).ready(function() {
    setInterval(checkAnimStep, 250);
});

Answer №2

Looking to clip an image using HTML/CSS? One clever way is to set it as a background of a div, where you can specify the size of the div and position of the background. Here's how you can do it:

In your HTML:

<div id="frame">&nbsp;</div>

In your CSS:

#id {
    width: 64px;
    height: 64px;
    overflow: hidden;
    background-repeat: no-repeat;
    background-attachment:fixed;
    background-image: url(/image.jpg);
}

Then, using JavaScript, you can set a particular frame like this:

function setFrame(idx) {
    var posx = -64 * idx;
    document.getElementById('frame').style.backgroundPosition = (posx + "px 0px");
}

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