Can you explain how to pause the .setInterval() function when hovering over it and clicking on the interior content simultaneously?

I have been working on a slideshow that involves building elements into an array, modifying the DOM, and using items from the array to fade in and out on a timer. While I have made progress, there are still a few things I would like to accomplish but I am uncertain about the next steps.

There are two specific tasks I am looking to tackle:

1) I want to pause the slideshow timer when hovering over or clicking on it, and then restart the timer when un-hovering or clicking on other items on the page. This is necessary so that if a user clicks the play button on a YouTube video, the slideshow does not move to the next slide.

I understand that I could use something like: on hover() and click() // pause timer

but I am unsure of how to effectively stop and restart a setInterval timer within my code.

2) Another issue I am facing is with the YouTube videos not smoothly loading into the page. Instead of gracefully fading in, they exhibit lag during loading. Is there a way to preload the videos to achieve a smooth fade-in effect using the current approach?

If you'd like to take a look at the code I've been working on, here's the fiddle link: http://jsfiddle.net/designaroni/a34yF/

Here is a snippet of my code for reference:

HTML:

<div class="slideshow">
    <img src="http://placehold.it/401x401" />
    <img src="http://placehold.it/402x402" />
    <div class="video">
        <iframe width="100%" height="100%" src="//www.youtube.com/embed/cbP2N1BQdYc?rel=0" frameborder="0"></iframe>
    </div>
    <img src="http://placehold.it/404x404" />
    <img src="http://placehold.it/405x405" />
    <div class="video">
        <iframe width="100%" height="100%" src="//www.youtube.com/embed/cbP2N1BQdYc?rel=0" frameborder="0"></iframe>    
    </div>

CSS:

.media .video,
.media img { background-color:#fad400; padding:10px; margin:0px; height:100%;}
.slideshow { width:100%; height:400px; }
.media { height:100%; }

JS

/*
* 1) input objects into arrays 
* 2) write html to remove excess html, add items inside .media div... and other stuff
* 3) do slideshow stuff to the content
*
*
*
*/

(function ($) {

/*make it global*/
//array w/ multiple media types - .video contains youtube iframes
media = $( ".slideshow img, .slideshow .video" );
//remove items from dom
$( ".slideshow img, .slideshow .video" ).remove();
var width = $('.slideshow').width()
// end make globes

//make .media div
$(".slideshow").append("<div class='media'></div>");
//use first and .html() into .media
$(".media").html(media[0]);

$.fn.simpleSlider = function(options)  {
    //give the user options
    var defaults = {
        pause : 5000,
        speed : 400,
        descriptionSpeed: 400,
        transition : 'fade'
    },
    //merge options with defaults
    options = $.extend(defaults, options);
    //if statement
    if(options.transition === 'fade') fadesetint();
    /////////////////////////////////////////////////////////////////
    function fadesetint() {
        //this will start the animation
        fadeBeginNow = setInterval(fade, options.pause);
    }
    /////////////////////////////////////////////////////////////////
    //KEY
    /////////////////////////////////////////////////////////////////
    function currentImageKey() {
        currentMedia = $(".media").children()[0]
        i = $.inArray(currentMedia, media)
        return i;
    }
    /////////////////////////////////////////////////////////////////
    //FORWARD & BACK
    /////////////////////////////////////////////////////////////////
    //will fade & move the slideshow forward one step
    function fade() {
        currentImageKey();
        if (i < media.length -1) {
            fadeImage(i + 1);
        } else {
            fadeImage(0);
        }
    }

    //will fade & move slideshow backward one step
    function fadePrev() {
        currentImageKey();
        if (i == 0) {
            fadeImage (media.length - 1);
        } else {
            fadeImage(i - 1);
        }
    }
    /////////////////////////////////////////////////////////////////
    //ANIMATION
    /////////////////////////////////////////////////////////////////
    //fade animate & change media to variable passed to i
    function fadeImage(i) {
        $('.media').children().stop().animate({
            opacity: 0,
        }, options.speed, function() {
            $(".media").html(media[i]).children().css({opacity: 0})
            $('.media').children().stop().animate({
                opacity: 1
                }, options.speed)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
            })    
        }
    }; // end simpleSlider
})(jQuery);

//this code below runs in your html while plugin above runs in external script 
$('.slideshow').simpleSlider({
    pause : 6000,               //can set transition pause in mill
    speed : 500,                //can set transition speed in mill, this is in ### AND out ###
    descriptionSpeed : 400,     //can set transition speed in mill, this is in ### AND out ###
    transition : 'fade',        //can set to slide or fade
});

Answer №1

Following the advice shared by S McCrohan in a linked post on controlling auto-rotation with setInterval and clearInterval, I suggest implementing stop() and start() public methods within your simpleSlider code. This way, you can easily call these methods in event handlers such as hover or click.

$.fn.simpleSlider = function(options)  {

    //Declare fadeBeginNow locally to ensure its availability within the plugin's scope
    var fadeBeginNow;

    // Your existing code here

    this.stop = function () {
        // Clearing the interval based on your requirements
        clearInterval(fadeBeginNow);
    };

    this.start = function () {
        // Restarting the interval based on your requirements
        fadesetint();
    };

    // To finalize a jQuery plugin, include this line for public method usage and chaining capability
    return this;

})(jQuery);

// Create an instance of the slider and store it
var slider = $('selector').simpleSlider();

// Stop the slider
slider.stop();

// Start the slider
slider.start();

Answer №2

To control the sliding functionality of a slider, consider using a boolean variable such as slidingEnabled. This variable can be toggled between true and false depending on whether user interaction is detected.

Update the value of slidingEnabled to false when items are being hovered over or clicked on, and set it back to true when the hover action is removed.

By incorporating this global variable into the callback function of your timer (such as setInterval()), you can easily determine if the sliding action should proceed based on the current state of slidingEnabled.

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