I am currently using Html5, fabric.js, and JavaScript to upload multiple images to a canvas. However, there are instances where the uploaded image size exceeds that of the canvas. I am looking for a way to ensure that the image is set to a fixed size.
var canvas = new fabric.Canvas('canvas');
document.getElementById('file').addEventListener("change", function (e) {
var file = e.target.files[0];
var reader = new FileReader();
reader.onload = function (f) {
var data = f.target.result;
fabric.Image.fromURL(data, function (img) {
var oImg = img.set({left: 50, top: 100, angle: 00}).scale(0.9);
canvas.add(oImg).renderAll();
var a = canvas.setActiveObject(oImg);
var dataURL = canvas.toDataURL({format: 'png', quality: 0.8});
console.log("aaaaaaaaaaa" + dataURL);
// console.log("Canvas Image " + dataURL);
// document.getElementById('txt').href = dataURL;
});
};
reader.readAsDataURL(file);
});
document.querySelector('#txt').onclick = function (e) {
e.preventDefault();
canvas.deactivateAll().renderAll();
document.querySelector('#preview').src = canvas.toDataURL();
}
canvas{
border: 1px solid black;
}
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.min.js"></script>
<input type="file" id="file">
<canvas id="canvas" width="750" height="550"></canvas>
<a href='' id='txt' target="_blank">Click Me!!</a>
<br />
<img id="preview" />
Prior to uploading:
https://i.sstatic.net/Gzx7t.png
Post uploading:
https://i.sstatic.net/FaHHQ.jpg
The goal is to have every image be set at a fixed size. Once the image is uploaded, users should be able to adjust its size, angle, and other properties.