Artwork expanding incorrectly on HTML canvas

I'm encountering an issue while attempting to draw on an HTML canvas. I've specified 50 circles and multiple lines within a canvas of size 1000x1000 px, but not all circles are appearing as expected.

My assumption is that the elements are being drawn on a canvas with a default size, which is then resized. However, my Style tag comes before any JavaScript code responsible for drawing on the canvas. How can I resolve this?

Below are snippets of my code (written through Servlet):

out.println("<style> \n canvas{\nheight:1000px;\nwidth:1000px;\n}\n</style>");
out.println("<canvas id=\"c\" style=\"border:1px solid #000000;\">Test</canvas>");
process(render, out);
public void process(String input, PrintWriter out)
{
    out.println("<p id=\input\ style = \"display:none\"\>"+input+"</p>");
    out.println("<script>\n"+
    "var JSONProcess = function(){\n" +
    "   var JSONInfo = document.getElementById(\"input\");\n" +
    "   var Json = JSON.parse(JSONInfo.innerHTML);\n" +
    "   var canvas = document.getElementById(\"c\");\n" +
    "   var c = canvas.getContext(\"2d\");\n" +
    "   if(Json.nodes != null)\n" +
    "   {\n" +
    "       var n = Json.nodes;\n" +
    "       for(var i=0; i< n.length; i++)\n" +
    "       {\n" +
    "           c.beginPath();\n" +
    "           c.arc(n[i].x+500,n[i].y+500,n[i].size,0,2*Math.PI, false);\n" +
    "           c.stroke();\n" +
    "       }\n" +
    "   }\n" +
    "   if(Json.edges != null)\n" +
    "   {\n" +
    "       var e = Json.edges;\n" +
    "       for(var i=0; in< n.length; i++)\n" +
    "        {\n" +
    "            var s = e[i].source;\n" +
    "            var t = e[i].target;\n" +
    "            c.beginPath();\n" +
    "            c.moveTo(s.x+500, s.y+500);\n" +
    "            c.lineTo(t.x+500, t.y+500);\n" +
    "             c.stroke();\n" +
    "         }\n" +
    "     }\n" +
    "}\n" +
    "JSONProcess();</script>");

      }

All input values have been validated. The x and y coordinates range from -500 to 500, so they need to be adjusted to fit within the canvas dimensions ranging from 0-1000.

Answer №1

Providing your code for reference would be beneficial, ensuring that the dimensions of the canvas element are properly defined with height and width attributes.

Answer №2

When working with HTML5, it's important to note that the canvas height and width are not set through CSS styling. Instead, they need to be defined separately in the markup. For example, you could use the following code snippet to define the canvas element with specific dimensions:

out.println("<canvas id=\"c\" height =\"1000\" width=\"1000\" style=\"border:1px solid #000000;\">Test</canvas>");

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